vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.

This commit is contained in:
Henri Verbeet
2024-05-03 21:35:39 +02:00
parent 01ba2ba6db
commit 3452d126a8
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
4 changed files with 24 additions and 14 deletions

View File

@@ -540,6 +540,13 @@ static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_
++gen->indent;
}
static void shader_glsl_else(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
unsigned int i = 4 * (gen->indent - 1);
vkd3d_string_buffer_printf(gen->buffer, "%*s}\n%*selse\n%*s{\n", i, "", i, "", i, "");
}
static void shader_glsl_endif(struct vkd3d_glsl_generator *gen)
{
--gen->indent;
@@ -781,6 +788,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DP4:
shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
break;
case VKD3DSIH_ELSE:
shader_glsl_else(gen, ins);
break;
case VKD3DSIH_ENDIF:
shader_glsl_endif(gen);
break;