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vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.
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Notes:
Henri Verbeet
2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
@@ -540,6 +540,13 @@ static void shader_glsl_if(struct vkd3d_glsl_generator *gen, const struct vkd3d_
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++gen->indent;
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}
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static void shader_glsl_else(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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unsigned int i = 4 * (gen->indent - 1);
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vkd3d_string_buffer_printf(gen->buffer, "%*s}\n%*selse\n%*s{\n", i, "", i, "", i, "");
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}
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static void shader_glsl_endif(struct vkd3d_glsl_generator *gen)
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{
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--gen->indent;
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@@ -781,6 +788,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_DP4:
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shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
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break;
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case VKD3DSIH_ELSE:
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shader_glsl_else(gen, ins);
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break;
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case VKD3DSIH_ENDIF:
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shader_glsl_endif(gen);
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break;
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