vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_resource_register().

This commit is contained in:
Henri Verbeet
2025-08-29 21:19:26 +02:00
parent 2be5348383
commit 3443206235
Notes: Henri Verbeet 2025-09-02 11:46:09 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1706

View File

@@ -9658,7 +9658,8 @@ static void vsir_validate_resource_register(struct validation_context *ctx,
if (reg->data_type != VSIR_DATA_UNUSED) if (reg->data_type != VSIR_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for a RESOURCE register.", reg->data_type); "Invalid data type \"%s\" (%#x) for a RESOURCE register.",
vsir_data_type_get_name(reg->data_type, "<unknown>"), reg->data_type);
if (reg->dimension != VSIR_DIMENSION_VEC4) if (reg->dimension != VSIR_DIMENSION_VEC4)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,