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vkd3d-shader/spirv: Avoid decorating variables multiple times with NonReadable.
The existing code reuses the same SPIR-V variable for all descriptors mapped to the same Vulkan binding, and applies the NonReadable decoration based on the VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ only. This potentially causes the decoration to be applied twice, should two non-read descriptors be mapped to the same variable, which isn't allowed in SPIR-V, and the validator complains.
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parent
c8cc1b1a24
commit
343c7942e1
Notes:
Henri Verbeet
2024-08-20 21:33:46 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1005
@ -6076,6 +6076,26 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
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}
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}
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static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
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struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
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const struct vkd3d_shader_register_range *range)
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{
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const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
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unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
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const struct vkd3d_shader_descriptor_info1 *d;
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unsigned int i;
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for (i = 0; i < descriptor_info->descriptor_count; ++i)
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{
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d = &descriptor_info->descriptors[i];
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if (d->type == type && d->register_space == range->space && d->register_index <= range->first
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&& (d->count == ~0u || d->count > register_last - d->register_index))
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return d;
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}
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return NULL;
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}
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struct vkd3d_descriptor_variable_info
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{
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const struct vkd3d_symbol *array_symbol;
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@ -6085,13 +6105,15 @@ struct vkd3d_descriptor_variable_info
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static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *compiler,
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SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
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const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
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bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
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bool is_uav, bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_descriptor_binding_address binding_address;
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struct vkd3d_shader_descriptor_binding binding;
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const struct vkd3d_shader_descriptor_info1 *d;
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uint32_t array_type_id, ptr_type_id, var_id;
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struct vkd3d_symbol symbol;
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bool write_only = false;
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struct rb_entry *entry;
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binding = spirv_compiler_get_descriptor_binding(compiler, reg, range,
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@ -6116,6 +6138,12 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
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array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
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if (is_uav)
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{
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d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
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write_only = !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
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}
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/* Declare one array variable per Vulkan binding, and use it for
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* all array declarations which map to it. */
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symbol.type = VKD3D_SYMBOL_DESCRIPTOR_ARRAY;
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@ -6135,6 +6163,9 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
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spirv_compiler_emit_descriptor_binding(compiler, var_id, &binding);
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spirv_compiler_emit_register_debug_name(builder, var_id, reg);
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if (write_only)
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vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
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symbol.id = var_id;
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symbol.descriptor_array = NULL;
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symbol.info.descriptor_array.storage_class = storage_class;
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@ -6190,7 +6221,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
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vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", size);
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
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®, range, VKD3D_SHADER_RESOURCE_BUFFER, false, &var_info);
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®, range, VKD3D_SHADER_RESOURCE_BUFFER, false, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@ -6247,7 +6278,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
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type_id = vkd3d_spirv_get_op_type_sampler(builder);
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, ®,
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range, VKD3D_SHADER_RESOURCE_NONE, false, &var_info);
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range, VKD3D_SHADER_RESOURCE_NONE, false, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@ -6294,26 +6325,6 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
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}
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}
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static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
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struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
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const struct vkd3d_shader_register_range *range)
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{
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const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
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unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
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const struct vkd3d_shader_descriptor_info1 *d;
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unsigned int i;
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for (i = 0; i < descriptor_info->descriptor_count; ++i)
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{
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d = &descriptor_info->descriptors[i];
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if (d->type == type && d->register_space == range->space && d->register_index <= range->first
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&& (d->count == ~0u || d->count > register_last - d->register_index))
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return d;
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}
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return NULL;
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}
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static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
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const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
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@ -6492,7 +6503,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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}
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, ®,
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range, resource_type, false, &var_info);
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range, resource_type, is_uav, false, &var_info);
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if (is_uav)
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{
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@ -6500,9 +6511,6 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
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if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
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vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
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/* ROVs are implicitly globally coherent. */
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if (d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW))
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vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
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@ -6549,7 +6557,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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}
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counter_var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
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type_id, ®, range, resource_type, true, &counter_var_info);
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type_id, ®, range, resource_type, false, true, &counter_var_info);
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}
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}
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