vkd3d-shader/spirv: Avoid decorating variables multiple times with NonReadable.

The existing code reuses the same SPIR-V variable for all descriptors mapped to
the same Vulkan binding, and applies the NonReadable decoration based on the
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ only. This potentially causes the
decoration to be applied twice, should two non-read descriptors be mapped to
the same variable, which isn't allowed in SPIR-V, and the validator complains.
This commit is contained in:
Anna (navi) Figueiredo Gomes 2024-08-19 19:48:10 +02:00 committed by Henri Verbeet
parent c8cc1b1a24
commit 343c7942e1
Notes: Henri Verbeet 2024-08-20 21:33:46 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1005

View File

@ -6076,6 +6076,26 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com
}
}
static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
const struct vkd3d_shader_register_range *range)
{
const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
const struct vkd3d_shader_descriptor_info1 *d;
unsigned int i;
for (i = 0; i < descriptor_info->descriptor_count; ++i)
{
d = &descriptor_info->descriptors[i];
if (d->type == type && d->register_space == range->space && d->register_index <= range->first
&& (d->count == ~0u || d->count > register_last - d->register_index))
return d;
}
return NULL;
}
struct vkd3d_descriptor_variable_info
{
const struct vkd3d_symbol *array_symbol;
@ -6085,13 +6105,15 @@ struct vkd3d_descriptor_variable_info
static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *compiler,
SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
bool is_uav, bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_binding_address binding_address;
struct vkd3d_shader_descriptor_binding binding;
const struct vkd3d_shader_descriptor_info1 *d;
uint32_t array_type_id, ptr_type_id, var_id;
struct vkd3d_symbol symbol;
bool write_only = false;
struct rb_entry *entry;
binding = spirv_compiler_get_descriptor_binding(compiler, reg, range,
@ -6116,6 +6138,12 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id);
if (is_uav)
{
d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
write_only = !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
}
/* Declare one array variable per Vulkan binding, and use it for
* all array declarations which map to it. */
symbol.type = VKD3D_SYMBOL_DESCRIPTOR_ARRAY;
@ -6135,6 +6163,9 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
spirv_compiler_emit_descriptor_binding(compiler, var_id, &binding);
spirv_compiler_emit_register_debug_name(builder, var_id, reg);
if (write_only)
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
symbol.id = var_id;
symbol.descriptor_array = NULL;
symbol.info.descriptor_array.storage_class = storage_class;
@ -6190,7 +6221,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", size);
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
&reg, range, VKD3D_SHADER_RESOURCE_BUFFER, false, &var_info);
&reg, range, VKD3D_SHADER_RESOURCE_BUFFER, false, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@ -6247,7 +6278,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
type_id = vkd3d_spirv_get_op_type_sampler(builder);
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, &reg,
range, VKD3D_SHADER_RESOURCE_NONE, false, &var_info);
range, VKD3D_SHADER_RESOURCE_NONE, false, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, &reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@ -6294,26 +6325,6 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
}
}
static const struct vkd3d_shader_descriptor_info1 *spirv_compiler_get_descriptor_info(
struct spirv_compiler *compiler, enum vkd3d_shader_descriptor_type type,
const struct vkd3d_shader_register_range *range)
{
const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info = compiler->scan_descriptor_info;
unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
const struct vkd3d_shader_descriptor_info1 *d;
unsigned int i;
for (i = 0; i < descriptor_info->descriptor_count; ++i)
{
d = &descriptor_info->descriptors[i];
if (d->type == type && d->register_space == range->space && d->register_index <= range->first
&& (d->count == ~0u || d->count > register_last - d->register_index))
return d;
}
return NULL;
}
static uint32_t spirv_compiler_get_image_type_id(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type,
@ -6492,7 +6503,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
}
var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, &reg,
range, resource_type, false, &var_info);
range, resource_type, is_uav, false, &var_info);
if (is_uav)
{
@ -6500,9 +6511,6 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
/* ROVs are implicitly globally coherent. */
if (d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationCoherent, NULL, 0);
@ -6549,7 +6557,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
}
counter_var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
type_id, &reg, range, resource_type, true, &counter_var_info);
type_id, &reg, range, resource_type, false, true, &counter_var_info);
}
}