vkd3d-shader/hlsl: Write SM5.1 binding reflection data.

This commit is contained in:
Elizabeth Figura
2024-05-02 23:42:49 -05:00
committed by Henri Verbeet
parent bb41947fc6
commit 33e5553158
Notes: Henri Verbeet 2024-06-11 17:09:29 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/865
2 changed files with 20 additions and 11 deletions

View File

@@ -17,7 +17,7 @@ size (2d, 1, 1)
size (2d, 1, 1)
2.0 2.0 2.0 99.0
[pixel shader todo]
[pixel shader]
Texture2D tex1 : register(t1, space0);
float4 main() : sv_target
@@ -26,11 +26,11 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(glsl) draw quad
probe all rgba (1, 1, 1, 99)
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6)]
Texture2D tex1 : register(t1, sPaCe0);
float4 main() : sv_target
@@ -39,7 +39,7 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(glsl) draw quad
probe all rgba (1, 1, 1, 99)