vkd3d-shader/glsl: Invert gl_FragCoord w.

This commit is contained in:
Elizabeth Figura
2025-03-24 16:20:25 -05:00
committed by Henri Verbeet
parent 4b9c23272a
commit 33cd10581e
Notes: Henri Verbeet 2025-04-02 19:44:16 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1441
3 changed files with 34 additions and 1 deletions

View File

@@ -0,0 +1,32 @@
[vb 0]
-1.0 -1.0 0.1 1.2
-1.0 1.0 0.1 2.0
1.0 -1.0 0.7 1.2
1.0 1.0 0.7 2.0
[input layout]
0 r32g32b32a32-float POSITION
[vertex shader]
float4 main(float4 pos : POSITION) : sv_position
{
return pos;
}
[pixel shader fail(sm<4) todo(sm<4)]
float4 main(float4 pos : sv_position) : sv_target
{
return pos;
}
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(msl) draw triangle strip 4
probe ( 80, 140) rgba( 0.0, 0.0, 0.0, 0.0)
probe ( 80, 420) rgba( 80.5, 420.5, 0.100678146, 1.229981) 192
probe (180, 140) rgba(180.5, 140.5, 0.077760354, 1.918082) 192
probe (180, 420) rgba(180.5, 420.5, 0.194427669, 1.229981) 192
probe (460, 140) rgba(460.5, 140.5, 0.340260297, 1.918082) 192
probe (460, 420) rgba(460.5, 420.5, 0.456926346, 1.229981) 192
probe (560, 140) rgba( 0.0, 0.0, 0.0, 0.0)
probe (560, 420) rgba(560.5, 420.5, 0.550675929, 1.229981) 192