mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/glsl: Invert gl_FragCoord w.
This commit is contained in:
committed by
Henri Verbeet
parent
4b9c23272a
commit
33cd10581e
Notes:
Henri Verbeet
2025-04-02 19:44:16 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1441
@@ -1296,7 +1296,7 @@ static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, st
|
||||
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
|
||||
"Internal compiler error: Unhandled SV_POSITION index %u.", idx);
|
||||
if (version->type == VKD3D_SHADER_TYPE_PIXEL)
|
||||
vkd3d_string_buffer_printf(buffer, "gl_FragCoord");
|
||||
vkd3d_string_buffer_printf(buffer, "vec4(gl_FragCoord.xyz, 1.0 / gl_FragCoord.w)");
|
||||
else
|
||||
vkd3d_string_buffer_printf(buffer, "gl_Position");
|
||||
break;
|
||||
|
Reference in New Issue
Block a user