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readme: Document environment variables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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README
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README
@ -28,3 +28,40 @@ at build-time with some modest source modifications.
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If vkd3d is available when building Wine, then Wine will use it to support
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If vkd3d is available when building Wine, then Wine will use it to support
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Direct3D 12 applications.
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Direct3D 12 applications.
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=====================
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Environment variables
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=====================
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Most of the environment variables used by vkd3d are for debugging purposes. The
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environment variables are not considered a part of API and might be changed or
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removed in the future versions of vkd3d.
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Some of debug variables are lists of elements. Elements must be separated by
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commas or semicolons.
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* VKD3D_CONFIG - a list of options that change the behavior of libvkd3d.
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* vk_debug - enables Vulkan debug extensions.
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* VKD3D_DEBUG - controls the debug level for log messages produced by
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libvkd3d. Accepts the following values: none, err, fixme, warn, trace.
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* VKD3D_VULKAN_DEVICE - a zero-based device index. Use to force the selected
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Vulkan device.
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* VKD3D_DISABLE_EXTENSIONS - a list of Vulkan extensions that libvkd3d should
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not use even if available.
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* VKD3D_SHADER_DEBUG - controls the debug level for log messages produced by
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libvkd3d-shader. See VKD3D_DEBUG for accepted values.
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* VKD3D_SHADER_DUMP_PATH - path where shader bytecode is dumped.
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* VKD3D_TEST_DEBUG - enables additional debug messages in tests. Set to 0, 1
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or 2.
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* VKD3D_TEST_PLATFORM - can be set to "wine", "windows" or "other". The test
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platform controls the behavior of todo(), todo_if(), bug_if() and broken()
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conditions in tests.
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* VKD3D_TEST_BUG - set to 0 to disable bug_if() conditions in tests.
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