libs/vkd3d: Implement d3d12_command_allocator_Reset().

This commit is contained in:
Józef Kucia 2016-09-28 09:42:49 +02:00
parent 00fec8232b
commit 335bde6550
2 changed files with 35 additions and 8 deletions

View File

@ -196,9 +196,36 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetDevice(ID3D12Command
static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_Reset(ID3D12CommandAllocator *iface) static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_Reset(ID3D12CommandAllocator *iface)
{ {
FIXME("iface %p stub!\n", iface); struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct d3d12_command_list *list;
struct d3d12_device *device;
VkResult vr;
return E_NOTIMPL; TRACE("iface %p.\n", iface);
if ((list = allocator->current_command_list))
{
if (list->is_recording)
{
WARN("A command list using this allocator is in the recording state.\n");
return E_FAIL;
}
TRACE("Resetting command list %p.\n", list);
}
device = allocator->device;
vk_procs = &device->vk_procs;
if ((vr = VK_CALL(vkResetCommandPool(device->vk_device, allocator->vk_command_pool,
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT))))
{
WARN("Resetting command pool failed, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return S_OK;
} }
static const struct ID3D12CommandAllocatorVtbl d3d12_command_allocator_vtbl = static const struct ID3D12CommandAllocatorVtbl d3d12_command_allocator_vtbl =

View File

@ -827,26 +827,26 @@ static void test_reset_command_allocator(void)
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator); hr = ID3D12CommandAllocator_Reset(command_allocator);
todo(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator); hr = ID3D12CommandAllocator_Reset(command_allocator);
todo(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list); command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator); hr = ID3D12CommandAllocator_Reset(command_allocator);
todo(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator); hr = ID3D12CommandAllocator_Reset(command_allocator);
todo(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = ID3D12GraphicsCommandList_Close(command_list); hr = ID3D12GraphicsCommandList_Close(command_list);
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator); hr = ID3D12CommandAllocator_Reset(command_allocator);
todo(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator); hr = ID3D12CommandAllocator_Reset(command_allocator);
todo(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL); hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
todo(SUCCEEDED(hr), "Resetting Command list failed, hr %#x.\n", hr); todo(SUCCEEDED(hr), "Resetting Command list failed, hr %#x.\n", hr);