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include: Move debug interfaces to vkd3d_d3d12sdklayers.h.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5,6 +5,7 @@ AM_LDFLAGS = -no-undefined
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widl_headers = \
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widl_headers = \
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include/vkd3d_d3d12.h \
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include/vkd3d_d3d12.h \
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include/vkd3d_d3d12sdklayers.h \
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include/vkd3d_d3dcommon.h \
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include/vkd3d_d3dcommon.h \
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include/vkd3d_dxgi.h \
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include/vkd3d_dxgi.h \
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include/vkd3d_dxgi1_2.h \
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include/vkd3d_dxgi1_2.h \
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@ -17,6 +18,7 @@ widl_headers = \
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vkd3d_public_headers = \
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vkd3d_public_headers = \
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include/vkd3d.h \
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include/vkd3d.h \
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include/vkd3d_d3d12.h \
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include/vkd3d_d3d12.h \
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include/vkd3d_d3d12sdklayers.h \
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include/vkd3d_d3dcommon.h \
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include/vkd3d_d3dcommon.h \
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include/vkd3d_dxgibase.h \
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include/vkd3d_dxgibase.h \
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include/vkd3d_dxgiformat.h \
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include/vkd3d_dxgiformat.h \
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1
include/.gitignore
vendored
1
include/.gitignore
vendored
@ -2,6 +2,7 @@ config.h
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config.h.in
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config.h.in
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stamp-h1
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stamp-h1
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vkd3d_d3d12.h
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vkd3d_d3d12.h
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vkd3d_d3d12sdklayers.h
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vkd3d_d3dcommon.h
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vkd3d_d3dcommon.h
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vkd3d_dxgi.h
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vkd3d_dxgi.h
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vkd3d_dxgi1_2.h
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vkd3d_dxgi1_2.h
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@ -2318,30 +2318,6 @@ interface ID3D12Device1 : ID3D12Device
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const D3D12_RESIDENCY_PRIORITY *priorities);
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const D3D12_RESIDENCY_PRIORITY *priorities);
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}
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}
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[
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uuid(344488b7-6846-474b-b989-f027448245e0),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Debug : IUnknown
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{
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void EnableDebugLayer();
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}
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[
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uuid(affaa4ca-63fe-4d8e-b8ad-159000af4304),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Debug1 : IUnknown
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{
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void EnableDebugLayer();
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void SetEnableGPUBasedValidation(BOOL enable);
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void SetEnableSynchronizedCommandQueueValidation(BOOL enable);
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}
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[
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[
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uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
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uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
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object,
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object,
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43
include/vkd3d_d3d12sdklayers.idl
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43
include/vkd3d_d3d12sdklayers.idl
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@ -0,0 +1,43 @@
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/*
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* Copyright 2016-2019 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "vkd3d_d3d12.idl";
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[
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uuid(344488b7-6846-474b-b989-f027448245e0),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Debug : IUnknown
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{
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void EnableDebugLayer();
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}
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[
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uuid(affaa4ca-63fe-4d8e-b8ad-159000af4304),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Debug1 : IUnknown
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{
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void EnableDebugLayer();
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void SetEnableGPUBasedValidation(BOOL enable);
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void SetEnableSynchronizedCommandQueueValidation(BOOL enable);
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}
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@ -45,6 +45,7 @@ typedef int HRESULT;
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#include "vkd3d_windows.h"
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#include "vkd3d_windows.h"
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#define WIDL_C_INLINE_WRAPPERS
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#define WIDL_C_INLINE_WRAPPERS
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#include "vkd3d_d3d12.h"
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#include "vkd3d_d3d12.h"
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#include "vkd3d_d3d12sdklayers.h"
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#include <inttypes.h>
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#include <inttypes.h>
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#include <limits.h>
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#include <limits.h>
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