vkd3d-shader: Validate the parsed shader in vsir_parse().

This commit is contained in:
Elizabeth Figura
2024-10-04 18:09:05 -05:00
committed by Henri Verbeet
parent 3a3f95e1e7
commit 32e6a1bb4d
Notes: Henri Verbeet 2024-10-23 16:18:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1215
5 changed files with 13 additions and 45 deletions

View File

@@ -1477,12 +1477,6 @@ void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_pr
void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser, uint64_t config_flags)
{
return vsir_program_validate(parser->program, config_flags,
parser->location.source_name, parser->message_context);
}
struct vkd3d_shader_descriptor_info1
{
enum vkd3d_shader_descriptor_type type;