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vkd3d-shader: Validate the parsed shader in vsir_parse().
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committed by
Henri Verbeet
parent
3a3f95e1e7
commit
32e6a1bb4d
Notes:
Henri Verbeet
2024-10-23 16:18:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1215
@@ -1477,12 +1477,6 @@ void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_pr
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void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
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static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser, uint64_t config_flags)
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{
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return vsir_program_validate(parser->program, config_flags,
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parser->location.source_name, parser->message_context);
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}
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struct vkd3d_shader_descriptor_info1
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{
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enum vkd3d_shader_descriptor_type type;
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