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vkd3d-shader: Validate the parsed shader in vsir_parse().
This commit is contained in:
committed by
Henri Verbeet
parent
3a3f95e1e7
commit
32e6a1bb4d
Notes:
Henri Verbeet
2024-10-23 16:18:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1215
@@ -2964,22 +2964,10 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
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if (sm4.p.failed)
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{
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WARN("Failed to parse shader.\n");
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vsir_program_cleanup(program);
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if ((ret = vkd3d_shader_parser_validate(&sm4.p, config_flags)) < 0)
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{
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WARN("Failed to validate shader after parsing, ret %d.\n", ret);
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if (TRACE_ON())
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vsir_program_trace(program);
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vsir_program_cleanup(program);
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return ret;
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}
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return VKD3D_OK;
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}
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