vkd3d-shader: Validate the parsed shader in vsir_parse().

This commit is contained in:
Elizabeth Figura
2024-10-04 18:09:05 -05:00
committed by Henri Verbeet
parent 3a3f95e1e7
commit 32e6a1bb4d
Notes: Henri Verbeet 2024-10-23 16:18:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1215
5 changed files with 13 additions and 45 deletions

View File

@@ -2964,22 +2964,10 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
if (sm4.p.failed)
{
WARN("Failed to parse shader.\n");
vsir_program_cleanup(program);
return VKD3D_ERROR_INVALID_SHADER;
}
if ((ret = vkd3d_shader_parser_validate(&sm4.p, config_flags)) < 0)
{
WARN("Failed to validate shader after parsing, ret %d.\n", ret);
if (TRACE_ON())
vsir_program_trace(program);
vsir_program_cleanup(program);
return ret;
}
return VKD3D_OK;
}