libs/vkd3d: Use KHR_push_descriptor for root descriptors.

Thanks to KHR_push_descriptor, we do not have to allocate descriptor
sets for subsequent root descriptor parameters updates.
This commit is contained in:
Józef Kucia
2017-08-11 13:58:04 +02:00
parent 4a767a8f11
commit 32e69fa945
3 changed files with 97 additions and 37 deletions

View File

@@ -1622,14 +1622,17 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis
{
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
struct d3d12_root_signature *rs = bindings->root_signature;
uint32_t set;
if (!rs || !rs->pool_size_count)
if (!rs || !rs->pool_size_count || !rs->vk_set_layout)
return;
bindings->in_use = true;
set = vk_info->KHR_push_descriptor ? 1 : 0;
VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bind_point,
rs->vk_pipeline_layout, 0, 1, &bindings->descriptor_set, 0, NULL));
rs->vk_pipeline_layout, set, 1, &bindings->descriptor_set, 0, NULL));
}
static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list,
@@ -2263,7 +2266,7 @@ static void d3d12_command_list_copy_descriptors(struct d3d12_command_list *list,
struct d3d12_root_signature *root_signature, VkDescriptorSet dst_set, VkDescriptorSet src_set)
{
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
unsigned int count = root_signature->descriptor_count;
unsigned int count = root_signature->copy_descriptor_count;
VkDevice vk_device = list->device->vk_device;
VkCopyDescriptorSet *descriptor_copies;
unsigned int i;
@@ -2571,6 +2574,7 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
struct d3d12_root_signature *root_signature = bindings->root_signature;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
const struct d3d12_root_descriptor *root_descriptor;
struct VkWriteDescriptorSet descriptor_write;
struct VkDescriptorBufferInfo buffer_info;
@@ -2584,7 +2588,8 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
buffer_info.offset = gpu_address - resource->gpu_address;
buffer_info.range = VK_WHOLE_SIZE;
d3d12_command_list_prepare_descriptors(list, bind_point);
if (!vk_info->KHR_push_descriptor)
d3d12_command_list_prepare_descriptors(list, bind_point);
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
@@ -2596,7 +2601,16 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
descriptor_write.pImageInfo = NULL;
descriptor_write.pBufferInfo = &buffer_info;
descriptor_write.pTexelBufferView = NULL;
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
if (vk_info->KHR_push_descriptor)
{
VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
root_signature->vk_pipeline_layout, 0, 1, &descriptor_write));
}
else
{
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
}
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferView(
@@ -2627,6 +2641,7 @@ static void d3d12_command_list_set_root_uav(struct d3d12_command_list *list,
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
struct d3d12_root_signature *root_signature = bindings->root_signature;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
const struct vkd3d_vulkan_info *vk_info = &list->device->vk_info;
const struct d3d12_root_descriptor *root_descriptor;
struct VkWriteDescriptorSet descriptor_write;
VkDevice vk_device = list->device->vk_device;
@@ -2649,7 +2664,8 @@ static void d3d12_command_list_set_root_uav(struct d3d12_command_list *list,
return;
}
d3d12_command_list_prepare_descriptors(list, bind_point);
if (!vk_info->KHR_push_descriptor)
d3d12_command_list_prepare_descriptors(list, bind_point);
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
@@ -2661,7 +2677,16 @@ static void d3d12_command_list_set_root_uav(struct d3d12_command_list *list,
descriptor_write.pImageInfo = NULL;
descriptor_write.pBufferInfo = NULL;
descriptor_write.pTexelBufferView = &vk_buffer_view;
VK_CALL(vkUpdateDescriptorSets(vk_device, 1, &descriptor_write, 0, NULL));
if (vk_info->KHR_push_descriptor)
{
VK_CALL(vkCmdPushDescriptorSetKHR(list->vk_command_buffer, bind_point,
root_signature->vk_pipeline_layout, 0, 1, &descriptor_write));
}
else
{
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
}
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceView(