build: Actually run bitwise-assignment.shader_test.

Also fix the order of a couple of tests while we're touching this.
This commit is contained in:
Henri Verbeet 2024-08-21 17:33:16 +02:00
parent f5ed0d9efd
commit 32dc7ff43b
Notes: Henri Verbeet 2024-08-22 16:43:50 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1008

View File

@ -61,9 +61,10 @@ vkd3d_shader_tests = \
tests/hlsl/array-parameters.shader_test \
tests/hlsl/array-size-expr.shader_test \
tests/hlsl/asfloat.shader_test \
tests/hlsl/asuint.shader_test \
tests/hlsl/asint.shader_test \
tests/hlsl/asuint.shader_test \
tests/hlsl/attributes.shader_test \
tests/hlsl/bitwise-assignment.shader_test \
tests/hlsl/bitwise.shader_test \
tests/hlsl/bool-cast.shader_test \
tests/hlsl/bool-semantics.shader_test \
@ -244,10 +245,10 @@ vkd3d_shader_tests = \
tests/hlsl/uav-rwstructuredbuffer.shader_test \
tests/hlsl/uav-rwtexture.shader_test \
tests/hlsl/unbounded-array-5.1.shader_test \
tests/hlsl/unsigned.shader_test \
tests/hlsl/uniform-parameters.shader_test \
tests/hlsl/uniform-semantics.shader_test \
tests/hlsl/unroll.shader_test \
tests/hlsl/unsigned.shader_test \
tests/hlsl/vector-indexing-uniform.shader_test \
tests/hlsl/vector-indexing.shader_test \
tests/hlsl/vertex-shader-ops.shader_test \