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vkd3d-shader/hlsl: Prefer overload candidates with matching component types.
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Notes:
Henri Verbeet
2024-12-16 17:26:51 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1313
@@ -204,7 +204,7 @@ float4 main() : sv_target
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return refract(r, n, i);
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}
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[pixel shader todo(sm<6)]
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[pixel shader]
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float4 r;
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float4 n;
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float i;
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@@ -228,6 +228,6 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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draw quad
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if(sm<6) probe (0,0) rgba (2.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0,0) rgba (1.0, 1.0, 1.0, 1.0)
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