vkd3d-shader/hlsl: Prefer overload candidates with matching component types.

This commit is contained in:
Henri Verbeet
2024-12-10 22:10:11 +01:00
parent 6b8878377f
commit 32d432ab5e
Notes: Henri Verbeet 2024-12-16 17:26:51 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1313
3 changed files with 27 additions and 18 deletions

View File

@@ -17,7 +17,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
/* Test a basic overload. */
float func(int arg)
{
@@ -37,11 +37,11 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.1, 0.2)
[pixel shader fail]
[pixel shader fail todo]
float func(int arg)
{
return 1.0;
@@ -58,7 +58,7 @@ float4 main() : sv_target
}
[pixel shader todo]
[pixel shader]
float func(int arg)
{
return 1.0;
@@ -78,8 +78,8 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(sm<6) probe (0,0) rgba (1.0, 2.0, 2.0, 2.0)
draw quad
probe (0, 0) rgba(1.0, 2.0, 2.0, 2.0)
% float and float1 can be defined separately...
@@ -307,7 +307,7 @@ probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
% E.g. in the following example, C is "int" in both cases, but "int" <-> "uint"
% casts are preferred.
[pixel shader todo]
[pixel shader]
float4 func(uint x)
{
@@ -325,12 +325,12 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
draw quad
todo(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
% Same as above.
[pixel shader todo]
[pixel shader]
float4 func(int x)
{
@@ -348,7 +348,7 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
draw quad
todo(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
% An exact match is preferred for minimum precision types as well.
@@ -448,7 +448,7 @@ probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
[require]
% Reset
[pixel shader todo]
[pixel shader]
float4 func(float2 x)
{
@@ -466,8 +466,8 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
draw quad
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
% Some matrices are implicitly compatible with vectors and will ambiguate with them.