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vkd3d-shader/hlsl: Prefer overload candidates with matching component types.
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Notes:
Henri Verbeet
2024-12-16 17:26:51 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1313
@@ -3023,6 +3023,7 @@ static int function_parameter_compare(const struct hlsl_ir_var *candidate,
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{
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struct
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{
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enum hlsl_base_type type;
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enum hlsl_base_type class;
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unsigned int count;
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} c, r, a;
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@@ -3032,13 +3033,16 @@ static int function_parameter_compare(const struct hlsl_ir_var *candidate,
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if (!hlsl_is_numeric_type(arg->data_type))
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return 0;
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c.class = hlsl_base_type_class(candidate->data_type->e.numeric.type);
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c.type = candidate->data_type->e.numeric.type;
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c.class = hlsl_base_type_class(c.type);
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c.count = hlsl_type_component_count(candidate->data_type);
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r.class = hlsl_base_type_class(ref->data_type->e.numeric.type);
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r.type = ref->data_type->e.numeric.type;
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r.class = hlsl_base_type_class(r.type);
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r.count = hlsl_type_component_count(ref->data_type);
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a.class = hlsl_base_type_class(arg->data_type->e.numeric.type);
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a.type = arg->data_type->e.numeric.type;
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a.class = hlsl_base_type_class(a.type);
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a.count = hlsl_type_component_count(arg->data_type);
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/* Prefer candidates without component count narrowing. E.g., given an
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@@ -3051,6 +3055,11 @@ static int function_parameter_compare(const struct hlsl_ir_var *candidate,
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if ((ret = (a.class == c.class) - (a.class == r.class)))
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return ret;
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/* Prefer candidates with matching component types. E.g., given an int
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* argument, int4 is a better match than uint4. */
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if ((ret = (a.type == c.type) - (a.type == r.type)))
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return ret;
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return 0;
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}
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