vkd3d-shader/msl: Implement VKD3DSPR_LOCALTHREADINDEX.

This commit is contained in:
Giovanni Mascellani
2025-10-01 21:58:46 +02:00
committed by Henri Verbeet
parent a815e625d6
commit 3293d72f03
Notes: Henri Verbeet 2025-10-03 00:56:03 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1765
2 changed files with 23 additions and 1 deletions

View File

@@ -56,7 +56,7 @@ void main(uint3 thread_id : SV_DispatchThreadId, uint group_index : SV_GroupInde
}
[test]
todo(glsl | msl) dispatch 13 13 1
todo(glsl) dispatch 13 13 1
probe uav 0 (0, 0) u32(0, 0, 0, 1)
probe uav 0 (14, 38) u32(10, 0, 0, 1)
probe uav 0 (49, 49) u32(5, 0, 0, 1)