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vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
This commit is contained in:
committed by
Alexandre Julliard
parent
a67a85989f
commit
3249723972
Notes:
Alexandre Julliard
2023-09-25 22:27:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/320
@@ -92,6 +92,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002,
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VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003,
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VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004,
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VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005,
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VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
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@@ -529,6 +530,7 @@ enum vkd3d_shader_register_type
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VKD3DSPR_RASTERIZER,
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VKD3DSPR_OUTSTENCILREF,
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VKD3DSPR_UNDEF,
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VKD3DSPR_SSA,
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VKD3DSPR_COUNT,
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@@ -880,6 +882,7 @@ struct vkd3d_shader_desc
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struct shader_signature patch_constant_signature;
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uint32_t temp_count;
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unsigned int ssa_count;
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struct
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{
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