vkd3d-shader/spirv: Introduce a Static Single Assignment register type.

This commit is contained in:
Conor McCarthy
2023-05-18 15:51:53 +10:00
committed by Alexandre Julliard
parent a67a85989f
commit 3249723972
Notes: Alexandre Julliard 2023-09-25 22:27:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/320
3 changed files with 55 additions and 2 deletions

View File

@@ -92,6 +92,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003,
VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004,
VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005,
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
@@ -529,6 +530,7 @@ enum vkd3d_shader_register_type
VKD3DSPR_RASTERIZER,
VKD3DSPR_OUTSTENCILREF,
VKD3DSPR_UNDEF,
VKD3DSPR_SSA,
VKD3DSPR_COUNT,
@@ -880,6 +882,7 @@ struct vkd3d_shader_desc
struct shader_signature patch_constant_signature;
uint32_t temp_count;
unsigned int ssa_count;
struct
{