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vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
This commit is contained in:
committed by
Alexandre Julliard
parent
a67a85989f
commit
3249723972
Notes:
Alexandre Julliard
2023-09-25 22:27:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/320
@@ -1070,6 +1070,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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shader_addline(buffer, "undef");
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break;
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case VKD3DSPR_SSA:
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shader_addline(buffer, "sr");
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break;
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default:
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shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
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break;
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@@ -1185,7 +1189,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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{
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shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset);
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}
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else
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else if (reg->type != VKD3DSPR_SSA)
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{
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/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
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* to normalise with 5.1.
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