vkd3d-shader/ir: Introduce opcode COS.

It is meant to compute cosine, and gradually replace SINCOS, at
least from a certain point in the pipeline on.
This commit is contained in:
Giovanni Mascellani
2025-06-09 22:17:43 +02:00
committed by Henri Verbeet
parent b7fbd3c0f0
commit 322f2e5496
Notes: Henri Verbeet 2025-06-19 20:51:53 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1557
4 changed files with 7 additions and 1 deletions

View File

@@ -62,6 +62,7 @@ const char *vsir_opcode_get_name(enum vkd3d_shader_opcode op, const char *error)
[VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED ] = "check_access_fully_mapped",
[VKD3DSIH_CMP ] = "cmp",
[VKD3DSIH_CND ] = "cnd",
[VKD3DSIH_COS ] = "cos",
[VKD3DSIH_CONTINUE ] = "continue",
[VKD3DSIH_CONTINUEP ] = "continuec",
[VKD3DSIH_COUNTBITS ] = "countbits",