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vkd3d-shader/ir: Introduce opcode COS.
It is meant to compute cosine, and gradually replace SINCOS, at least from a certain point in the pipeline on.
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committed by
Henri Verbeet
parent
b7fbd3c0f0
commit
322f2e5496
Notes:
Henri Verbeet
2025-06-19 20:51:53 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1557
@@ -62,6 +62,7 @@ const char *vsir_opcode_get_name(enum vkd3d_shader_opcode op, const char *error)
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[VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED ] = "check_access_fully_mapped",
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[VKD3DSIH_CMP ] = "cmp",
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[VKD3DSIH_CND ] = "cnd",
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[VKD3DSIH_COS ] = "cos",
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[VKD3DSIH_CONTINUE ] = "continue",
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[VKD3DSIH_CONTINUEP ] = "continuec",
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[VKD3DSIH_COUNTBITS ] = "countbits",
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