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vkd3d-shader/ir: Introduce a vsir DCE pass.
This commit is contained in:
committed by
Henri Verbeet
parent
c7529028eb
commit
322c91e3f8
Notes:
Henri Verbeet
2025-10-06 19:48:04 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1718
@@ -1874,7 +1874,7 @@ static int vsir_program_compile(struct vsir_program *program, const struct vkd3d
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case VKD3D_SHADER_TARGET_DXBC_TPF:
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if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
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return ret;
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ret = tpf_compile(program, config_flags, reflection_data, out, message_context);
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ret = tpf_compile(program, config_flags, compile_info, reflection_data, out, message_context);
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break;
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case VKD3D_SHADER_TARGET_GLSL:
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