vkd3d-shader/ir: Introduce a vsir DCE pass.

This commit is contained in:
Elizabeth Figura
2025-03-05 14:23:40 -06:00
committed by Henri Verbeet
parent c7529028eb
commit 322c91e3f8
Notes: Henri Verbeet 2025-10-06 19:48:04 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1718
5 changed files with 449 additions and 4 deletions

View File

@@ -1874,7 +1874,7 @@ static int vsir_program_compile(struct vsir_program *program, const struct vkd3d
case VKD3D_SHADER_TARGET_DXBC_TPF:
if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
return ret;
ret = tpf_compile(program, config_flags, reflection_data, out, message_context);
ret = tpf_compile(program, config_flags, compile_info, reflection_data, out, message_context);
break;
case VKD3D_SHADER_TARGET_GLSL: