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vkd3d-shader/ir: Introduce a vsir DCE pass.
This commit is contained in:
committed by
Henri Verbeet
parent
c7529028eb
commit
322c91e3f8
Notes:
Henri Verbeet
2025-10-06 19:48:04 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1718
@@ -1990,6 +1990,9 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
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switch (ins->opcode)
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{
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case VSIR_OP_NOP:
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break;
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case VSIR_OP_DEF:
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d3dbc_write_vsir_def(d3dbc, ins);
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break;
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@@ -2147,6 +2150,9 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
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struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
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int result;
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if ((result = vsir_program_optimize(program, config_flags, compile_info, message_context)))
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return result;
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if ((result = vsir_allocate_temp_registers(program, message_context)))
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return result;
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