vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.

This commit is contained in:
Conor McCarthy
2024-04-10 11:20:02 +10:00
committed by Alexandre Julliard
parent 7eeca3fa39
commit 3205e08fb1
Notes: Alexandre Julliard 2024-04-19 22:27:07 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/777
2 changed files with 69 additions and 21 deletions

View File

@@ -16,22 +16,22 @@ float main() : SV_Depth
uniform 0 float 0.0
clear dsv 1.0
depth less
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe dsv all r (0.0)
uniform 0 float 0.75
clear dsv 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe dsv all r (0.75)
clear dsv 0.5
depth greater
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe dsv all r (0.75)
depth less
clear dsv 0.5
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe dsv all r (0.5)
@@ -65,14 +65,14 @@ uniform 0 float4 0.75 0.75 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo draw quad
todo(sm<6 | glsl) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.75)
uniform 0 float4 0.75 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo draw quad
todo(sm<6 | glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe dsv all r (0.5)
@@ -91,20 +91,20 @@ uniform 0 float4 0.75 0.75 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo draw quad
todo(sm<6 | glsl) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.75)
uniform 0 float4 0.375 0.625 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo draw quad
todo(sm<6 | glsl) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.625)
uniform 0 float4 0.375 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo draw quad
todo(sm<6 | glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe dsv all r (0.5)