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vkd3d-shader: Fix some spelling mistakes.
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committed by
Alexandre Julliard
parent
41a72a4eae
commit
3203485a7c
Notes:
Alexandre Julliard
2023-11-13 23:30:29 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/468
@@ -372,7 +372,7 @@ struct hlsl_attribute
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/* Reservation of a register and/or an offset for objects inside constant buffers, to be used as a
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* starting point of their allocation. They are available through the register(·) and the
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* packoffset(·) syntaxes, respectivelly.
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* The costant buffer offset is measured register components. */
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* The constant buffer offset is measured register components. */
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struct hlsl_reg_reservation
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{
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char reg_type;
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