vkd3d-shader: Fix some spelling mistakes.

This commit is contained in:
Nikolay Sivov
2023-11-12 02:49:38 +01:00
committed by Alexandre Julliard
parent 41a72a4eae
commit 3203485a7c
Notes: Alexandre Julliard 2023-11-13 23:30:29 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/468
2 changed files with 5 additions and 5 deletions

View File

@@ -372,7 +372,7 @@ struct hlsl_attribute
/* Reservation of a register and/or an offset for objects inside constant buffers, to be used as a
* starting point of their allocation. They are available through the register(·) and the
* packoffset(·) syntaxes, respectivelly.
* The costant buffer offset is measured register components. */
* The constant buffer offset is measured register components. */
struct hlsl_reg_reservation
{
char reg_type;