tests/shader_runner: Ignore the "backcompat" option for shader model 5.1+.

This commit is contained in:
Henri Verbeet
2024-12-18 23:31:01 +01:00
parent d164752efc
commit 31ea11fb0e
Notes: Henri Verbeet 2024-12-19 12:26:30 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1329
3 changed files with 24 additions and 7 deletions

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@@ -135,7 +135,7 @@ float4 main(): sv_target
}
[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
[pixel shader fail(sm>=6)]
// default value initializers make it more permissive but if types don't match
// then the whole initializer is discarded.
float4 f = {
@@ -206,6 +206,8 @@ float4 main(): sv_target
[require]
shader model >= 5.0
% Segfaults with 5.1 on d3dcompiler_47 10.0.19041.868
shader model < 5.1
options: backcompat
[pixel shader fail(sm>=5.1) todo(sm>=5.1)]