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tests/shader_runner: Ignore the "backcompat" option for shader model 5.1+.
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Notes:
Henri Verbeet
2024-12-19 12:26:30 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1329
@@ -135,7 +135,7 @@ float4 main(): sv_target
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}
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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[pixel shader fail(sm>=6)]
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// default value initializers make it more permissive but if types don't match
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// then the whole initializer is discarded.
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float4 f = {
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@@ -206,6 +206,8 @@ float4 main(): sv_target
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[require]
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shader model >= 5.0
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% Segfaults with 5.1 on d3dcompiler_47 10.0.19041.868
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shader model < 5.1
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options: backcompat
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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