vkd3d-shader/hlsl: Use a switch in validate_static_object_references().

This commit is contained in:
Victor Chiletto 2024-05-17 19:03:34 -03:00 committed by Henri Verbeet
parent 900433e371
commit 317bd46efd
Notes: Henri Verbeet 2024-07-11 00:40:50 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/786

View File

@ -2003,55 +2003,62 @@ static bool validate_static_object_references(struct hlsl_ctx *ctx, struct hlsl_
{
unsigned int start, count;
if (instr->type == HLSL_IR_RESOURCE_LOAD)
switch (instr->type)
{
struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
case HLSL_IR_RESOURCE_LOAD:
{
struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
if (!load->resource.var->is_uniform)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Loaded resource must have a single uniform source.");
}
else if (!hlsl_component_index_range_from_deref(ctx, &load->resource, &start, &count))
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Loaded resource from \"%s\" must be determinable at compile time.",
load->resource.var->name);
note_non_static_deref_expressions(ctx, &load->resource, "loaded resource");
}
if (load->sampler.var)
{
if (!load->sampler.var->is_uniform)
if (!load->resource.var->is_uniform)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Resource load sampler must have a single uniform source.");
"Loaded resource must have a single uniform source.");
}
else if (!hlsl_component_index_range_from_deref(ctx, &load->sampler, &start, &count))
else if (!hlsl_component_index_range_from_deref(ctx, &load->resource, &start, &count))
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Resource load sampler from \"%s\" must be determinable at compile time.",
load->sampler.var->name);
note_non_static_deref_expressions(ctx, &load->sampler, "resource load sampler");
"Loaded resource from \"%s\" must be determinable at compile time.",
load->resource.var->name);
note_non_static_deref_expressions(ctx, &load->resource, "loaded resource");
}
}
}
else if (instr->type == HLSL_IR_RESOURCE_STORE)
{
struct hlsl_ir_resource_store *store = hlsl_ir_resource_store(instr);
if (!store->resource.var->is_uniform)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Accessed resource must have a single uniform source.");
if (load->sampler.var)
{
if (!load->sampler.var->is_uniform)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Resource load sampler must have a single uniform source.");
}
else if (!hlsl_component_index_range_from_deref(ctx, &load->sampler, &start, &count))
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Resource load sampler from \"%s\" must be determinable at compile time.",
load->sampler.var->name);
note_non_static_deref_expressions(ctx, &load->sampler, "resource load sampler");
}
}
break;
}
else if (!hlsl_component_index_range_from_deref(ctx, &store->resource, &start, &count))
case HLSL_IR_RESOURCE_STORE:
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Accessed resource from \"%s\" must be determinable at compile time.",
store->resource.var->name);
note_non_static_deref_expressions(ctx, &store->resource, "accessed resource");
struct hlsl_ir_resource_store *store = hlsl_ir_resource_store(instr);
if (!store->resource.var->is_uniform)
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Accessed resource must have a single uniform source.");
}
else if (!hlsl_component_index_range_from_deref(ctx, &store->resource, &start, &count))
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF,
"Accessed resource from \"%s\" must be determinable at compile time.",
store->resource.var->name);
note_non_static_deref_expressions(ctx, &store->resource, "accessed resource");
}
break;
}
default:
break;
}
return false;