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vkd3d-shader/spirv: Support emitting multi-dimensional array variables.
This commit is contained in:
parent
e060773c19
commit
31682c52c7
Notes:
Alexandre Julliard
2023-05-24 22:33:51 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/181
@ -2981,18 +2981,26 @@ static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
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static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
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static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
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struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
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struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
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enum vkd3d_shader_component_type component_type, unsigned int component_count, unsigned int array_length)
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enum vkd3d_shader_component_type component_type, unsigned int component_count,
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const unsigned int *array_lengths, unsigned int length_count)
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{
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, length_id, ptr_type_id;
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uint32_t type_id, length_id, ptr_type_id;
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unsigned int i;
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if (!array_length)
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if (!length_count)
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return spirv_compiler_emit_variable(compiler,
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return spirv_compiler_emit_variable(compiler,
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stream, storage_class, component_type, component_count);
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stream, storage_class, component_type, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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length_id = spirv_compiler_get_constant_uint(compiler, array_length);
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for (i = 0; i < length_count; ++i)
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{
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if (!array_lengths[i])
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continue;
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length_id = spirv_compiler_get_constant_uint(compiler, array_lengths[i]);
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type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
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type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);
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}
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
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return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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}
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}
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@ -4401,17 +4409,21 @@ static void spirv_compiler_decorate_xfb_output(struct spirv_compiler *compiler,
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vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset);
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vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset);
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}
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}
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static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *compiler,
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static uint32_t spirv_compiler_emit_builtin_variable_v(struct spirv_compiler *compiler,
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const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size)
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const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, const unsigned int *array_sizes,
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unsigned int size_count)
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{
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int sizes[2];
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uint32_t id;
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uint32_t id;
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array_size = max(array_size, builtin->spirv_array_size);
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assert(size_count <= ARRAY_SIZE(sizes));
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memcpy(sizes, array_sizes, size_count * sizeof(sizes[0]));
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array_sizes = sizes;
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sizes[0] = max(sizes[0], builtin->spirv_array_size);
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id = spirv_compiler_emit_array_variable(compiler,
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id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class,
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&builder->global_stream, storage_class,
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builtin->component_type, builtin->component_count, array_sizes, size_count);
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builtin->component_type, builtin->component_count, array_size);
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vkd3d_spirv_add_iface_variable(builder, id);
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vkd3d_spirv_add_iface_variable(builder, id);
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spirv_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
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spirv_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin);
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@ -4423,6 +4435,12 @@ static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *comp
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return id;
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return id;
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}
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}
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static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *compiler,
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const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size)
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{
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return spirv_compiler_emit_builtin_variable_v(compiler, builtin, storage_class, &array_size, 1);
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}
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static bool needs_private_io_variable(const struct shader_signature *signature,
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static bool needs_private_io_variable(const struct shader_signature *signature,
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unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin,
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unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin,
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unsigned int *component_count, unsigned int *out_write_mask)
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unsigned int *component_count, unsigned int *out_write_mask)
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@ -4611,7 +4629,7 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
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unsigned int location = reg_idx;
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unsigned int location = reg_idx;
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input_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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input_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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storage_class, component_type, input_component_count, array_size);
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storage_class, component_type, input_component_count, &array_size, 1);
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vkd3d_spirv_add_iface_variable(builder, input_id);
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vkd3d_spirv_add_iface_variable(builder, input_id);
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if (reg->type == VKD3DSPR_PATCHCONST)
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if (reg->type == VKD3DSPR_PATCHCONST)
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{
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{
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@ -4633,7 +4651,7 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
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{
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{
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storage_class = SpvStorageClassPrivate;
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storage_class = SpvStorageClassPrivate;
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var_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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var_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_size);
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storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &array_size, 1);
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}
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}
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@ -5050,7 +5068,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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location += compiler->output_signature->element_count;
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location += compiler->output_signature->element_count;
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id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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storage_class, component_type, output_component_count, array_size);
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storage_class, component_type, output_component_count, &array_size, 1);
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vkd3d_spirv_add_iface_variable(builder, id);
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vkd3d_spirv_add_iface_variable(builder, id);
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if (is_dual_source_blending(compiler) && reg->idx[0].offset < 2)
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if (is_dual_source_blending(compiler) && reg->idx[0].offset < 2)
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@ -5334,7 +5352,7 @@ static void spirv_compiler_emit_hull_shader_patch_constants(struct spirv_compile
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return;
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return;
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compiler->hs.patch_constants_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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compiler->hs.patch_constants_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, register_count);
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SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, ®ister_count, 1);
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vkd3d_spirv_build_op_name(builder, compiler->hs.patch_constants_id, "opc");
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vkd3d_spirv_build_op_name(builder, compiler->hs.patch_constants_id, "opc");
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}
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}
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@ -5468,7 +5486,7 @@ static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compil
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vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
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vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
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id = spirv_compiler_emit_array_variable(compiler, &builder->function_stream,
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id = spirv_compiler_emit_array_variable(compiler, &builder->function_stream,
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SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, temp->register_size);
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SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &temp->register_size, 1);
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spirv_compiler_emit_register_debug_name(builder, id, ®);
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spirv_compiler_emit_register_debug_name(builder, id, ®);
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@ -6568,7 +6586,7 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile
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component_type = output->component_type;
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component_type = output->component_type;
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component_count = vkd3d_write_mask_component_count(output->mask);
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component_count = vkd3d_write_mask_component_count(output->mask);
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output_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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output_id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream,
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SpvStorageClassOutput, component_type, component_count, compiler->output_control_point_count);
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SpvStorageClassOutput, component_type, component_count, &compiler->output_control_point_count, 1);
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vkd3d_spirv_add_iface_variable(builder, output_id);
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vkd3d_spirv_add_iface_variable(builder, output_id);
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vkd3d_spirv_build_op_decorate1(builder, output_id, SpvDecorationLocation, output->register_index);
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vkd3d_spirv_build_op_decorate1(builder, output_id, SpvDecorationLocation, output->register_index);
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vkd3d_spirv_build_op_name(builder, output_id, "vocp%u", output->register_index);
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vkd3d_spirv_build_op_name(builder, output_id, "vocp%u", output->register_index);
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