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vkd3d-shader: Normalize TEXKILL to use a source register.
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committed by
Henri Verbeet
parent
50ca4a2101
commit
315247bf02
Notes:
Henri Verbeet
2025-04-30 17:02:44 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1475
@@ -9263,10 +9263,10 @@ static void sm1_generate_vsir_instr_jump(struct hlsl_ctx *ctx,
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if (jump->type == HLSL_IR_JUMP_DISCARD_NEG)
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{
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_TEXKILL, 1, 0)))
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_TEXKILL, 0, 1)))
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return;
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vsir_dst_from_hlsl_node(&ins->dst[0], ctx, condition);
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vsir_src_from_hlsl_node(&ins->src[0], ctx, condition, VKD3DSP_WRITEMASK_ALL);
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}
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else
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{
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