mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Thanks, Giovanni. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
9a3fa67c1f
commit
308d735923
Notes:
Alexandre Julliard
2024-05-27 23:23:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/887
@ -1886,6 +1886,7 @@ static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_pr
|
||||
srcs[1].reg.idx[1] = ins->src[1].reg.idx[0];
|
||||
srcs[1].reg.idx_count = 2;
|
||||
srcs[1].reg.data_type = VKD3D_DATA_RESOURCE;
|
||||
srcs[1].reg.dimension = VSIR_DIMENSION_VEC4;
|
||||
srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
|
||||
|
||||
srcs[2].reg.type = VKD3DSPR_SAMPLER;
|
||||
|
Loading…
Reference in New Issue
Block a user