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vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Thanks, Giovanni. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-05-27 23:23:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/887
@ -1886,6 +1886,7 @@ static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_pr
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srcs[1].reg.idx[1] = ins->src[1].reg.idx[0];
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srcs[1].reg.idx[1] = ins->src[1].reg.idx[0];
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srcs[1].reg.idx_count = 2;
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srcs[1].reg.idx_count = 2;
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srcs[1].reg.data_type = VKD3D_DATA_RESOURCE;
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srcs[1].reg.data_type = VKD3D_DATA_RESOURCE;
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srcs[1].reg.dimension = VSIR_DIMENSION_VEC4;
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srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
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srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
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srcs[2].reg.type = VKD3DSPR_SAMPLER;
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srcs[2].reg.type = VKD3DSPR_SAMPLER;
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