vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_store_index().

This commit is contained in:
Zebediah Figura
2022-11-10 20:57:00 -06:00
committed by Alexandre Julliard
parent 29a2b87f54
commit 306ae40696
Notes: Alexandre Julliard 2023-05-09 22:25:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/196
4 changed files with 19 additions and 25 deletions

View File

@@ -1123,7 +1123,7 @@ struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_b
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
struct hlsl_ir_store *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs,
struct hlsl_ir_node *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs,
struct hlsl_ir_node *idx, struct hlsl_ir_node *rhs, unsigned int writemask, const struct vkd3d_shader_location *loc);
bool hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *lhs, unsigned int comp, struct hlsl_ir_node *rhs);