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vkd3d-shader: Escape a hash in Doxygen documentation.
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Notes:
Henri Verbeet
2024-09-11 15:33:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1040
@ -1320,8 +1320,8 @@ struct vkd3d_shader_preprocess_info
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/**
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/**
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* Pointer to an array of predefined macros. Each macro in this array will
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* Pointer to an array of predefined macros. Each macro in this array will
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* be expanded as if a corresponding #define statement were prepended to the
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* be expanded as if a corresponding \#define statement were prepended to
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* source code.
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* the source code.
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*
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*
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* If the same macro is specified multiple times, only the last value is
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* If the same macro is specified multiple times, only the last value is
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* used.
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* used.
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