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libs/vkd3d-shader: Translate sqrt instruction.
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@ -1788,10 +1788,11 @@ static enum GLSLstd450 vkd3d_dxbc_compiler_map_ext_glsl_instruction(
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}
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}
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glsl_insts[] =
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glsl_insts[] =
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{
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{
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{VKD3DSIH_MAD, GLSLstd450Fma},
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{VKD3DSIH_MAD, GLSLstd450Fma},
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{VKD3DSIH_MAX, GLSLstd450FMax},
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{VKD3DSIH_MAX, GLSLstd450FMax},
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{VKD3DSIH_MIN, GLSLstd450FMin},
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{VKD3DSIH_MIN, GLSLstd450FMin},
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{VKD3DSIH_RSQ, GLSLstd450InverseSqrt},
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{VKD3DSIH_RSQ, GLSLstd450InverseSqrt},
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{VKD3DSIH_SQRT, GLSLstd450Sqrt},
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};
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};
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unsigned int i;
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unsigned int i;
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@ -2120,6 +2121,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_MAX:
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case VKD3DSIH_MAX:
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case VKD3DSIH_MIN:
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case VKD3DSIH_MIN:
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case VKD3DSIH_RSQ:
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case VKD3DSIH_RSQ:
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case VKD3DSIH_SQRT:
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vkd3d_dxbc_compiler_emit_ext_glsl_instruction(compiler, instruction);
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vkd3d_dxbc_compiler_emit_ext_glsl_instruction(compiler, instruction);
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break;
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break;
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case VKD3DSIH_DP4:
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case VKD3DSIH_DP4:
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