vkd3d-shader/hlsl: Parse SampleCmp() method.

This commit is contained in:
Nikolay Sivov
2023-05-16 20:54:22 +02:00
committed by Alexandre Julliard
parent 7c94705c54
commit 2fd3550ba6
Notes: Alexandre Julliard 2023-05-29 22:32:35 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/206
5 changed files with 88 additions and 2 deletions

View File

@@ -4982,6 +4982,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
&load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
break;
case HLSL_RESOURCE_SAMPLE_CMP:
hlsl_fixme(ctx, &load->node.loc, "SM4 sample-comparison expression.");
break;
}
}