vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

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@@ -11,5 +11,5 @@ float4 main() : SV_target
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.4697, -0.02, 0.57, 0.3202) 2