vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

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@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.02, 0.245, 0.351, 1.0)
[pixel shader]
@@ -47,7 +47,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)