vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0101, 0.0303, 0.0202, 0.0404)
@@ -24,7 +24,7 @@ float4 main() : SV_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.6, 0.3, 0.5)
@@ -37,7 +37,7 @@ float4 main() : SV_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.1, 0.2)
@@ -53,7 +53,7 @@ float4 main() : SV_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.3, 0.2, 0.4, 0.1)
@@ -68,7 +68,7 @@ float4 main() : SV_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.4, 0.3)
@@ -80,7 +80,7 @@ float4 main() : SV_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.4, 0.4, 0.1)
@@ -94,7 +94,7 @@ float4 main() : SV_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.3, 0.1, 0.4, 0.2)
@@ -107,7 +107,7 @@ float4 main() : SV_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
@@ -120,7 +120,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
@@ -133,7 +133,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 3.0)