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vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
This commit is contained in:
committed by
Henri Verbeet
parent
2409966ff2
commit
2fc35da940
Notes:
Henri Verbeet
2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
@@ -9,7 +9,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@@ -22,7 +22,7 @@ void main(out float4 ret : sv_target)
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader todo(sm<4)]
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@@ -138,7 +138,7 @@ void main(out float4 ret : sv_target)
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.4, 0.6, 0.8)
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[pixel shader todo(sm<4)]
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