vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

View File

@@ -5,7 +5,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.1)
[pixel shader]
@@ -15,7 +15,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.1)
[pixel shader]
@@ -25,7 +25,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.1)
[pixel shader]
@@ -35,7 +35,7 @@ float4x1 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.1)
[pixel shader]
@@ -50,7 +50,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -65,7 +65,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -80,7 +80,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -95,7 +95,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader fail]
@@ -132,7 +132,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -147,7 +147,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader]
@@ -162,7 +162,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader fail(sm<6) todo]
@@ -188,7 +188,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader fail]
@@ -214,7 +214,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
[pixel shader fail]
@@ -240,5 +240,5 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)