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vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
This commit is contained in:
committed by
Henri Verbeet
parent
2409966ff2
commit
2fc35da940
Notes:
Henri Verbeet
2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
@@ -5,7 +5,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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@@ -15,7 +15,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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@@ -35,7 +35,7 @@ float4x1 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.1)
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[pixel shader]
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@@ -50,7 +50,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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@@ -65,7 +65,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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@@ -80,7 +80,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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@@ -95,7 +95,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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@@ -132,7 +132,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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@@ -147,7 +147,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader]
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@@ -162,7 +162,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail(sm<6) todo]
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@@ -188,7 +188,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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@@ -214,7 +214,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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[pixel shader fail]
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@@ -240,5 +240,5 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.2, 0.0)
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