vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

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@@ -14,6 +14,6 @@ void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
}
[test]
todo(glsl) draw quad
draw quad
probe rtv 0 (0,0) rgba (0.1, 0.2, 0.3, 0.4)
probe rtv 1 (0,0) rgba (0.5, 0.6, 0.7, 0.8)