vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

View File

@@ -8,7 +8,7 @@ float4x1 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
@@ -18,7 +18,7 @@ row_major float1x4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[rtv 0]
@@ -96,7 +96,7 @@ void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
}
[test]
todo(sm>=6 | glsl) draw quad
todo(sm>=6) draw quad
probe rtv 0 (0,0) rgba (1.0, 2.0, 3.0, 4.0)
probe rtv 1 (0,0) r (5.0)
probe rtv 2 (0,0) r (6.0)