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vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
This commit is contained in:
committed by
Henri Verbeet
parent
2409966ff2
commit
2fc35da940
Notes:
Henri Verbeet
2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -22,7 +22,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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@@ -48,7 +48,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -61,7 +61,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -75,7 +75,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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@@ -88,7 +88,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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@@ -101,7 +101,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -114,7 +114,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -128,7 +128,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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@@ -141,7 +141,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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@@ -154,7 +154,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
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