vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

View File

@ -6,7 +6,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
@ -18,7 +18,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
@ -31,7 +31,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
@ -44,7 +44,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10.1, 1.1, 1.2, 2.1) 4
@ -56,7 +56,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (3.0, 250.0, 16.0, 4.2949673e+009) 4
@ -69,6 +69,6 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
if(sm<6) probe (0,0) rgba (-1294967296.0, 3000000000.0, 0.0, 0.0) 4
if(sm>=6) probe (0,0) rgba (3000000000.0, 3000000000.0, 0.0, 0.0) 4