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vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
This commit is contained in:
committed by
Henri Verbeet
parent
2409966ff2
commit
2fc35da940
Notes:
Henri Verbeet
2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
@ -6,7 +6,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
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@ -18,7 +18,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
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@ -31,7 +31,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
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@ -44,7 +44,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (10.1, 1.1, 1.2, 2.1) 4
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@ -56,7 +56,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (3.0, 250.0, 16.0, 4.2949673e+009) 4
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@ -69,6 +69,6 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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if(sm<6) probe (0,0) rgba (-1294967296.0, 3000000000.0, 0.0, 0.0) 4
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if(sm>=6) probe (0,0) rgba (3000000000.0, 3000000000.0, 0.0, 0.0) 4
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