vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

View File

@@ -6,7 +6,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (21, 22, 23, 0)
@@ -18,7 +18,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (21, 22, 23, 0)
@@ -30,7 +30,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (21, 22, 23, 24)
@@ -42,7 +42,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (21, 22, 31, 32)
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (21, 22, 31, 32)
@@ -68,5 +68,5 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (21, 22, 31, 32)