vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

View File

@@ -50,7 +50,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 1.0)
@@ -89,7 +89,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (5.0, 6.0, 7.0, 8.0)
@@ -120,7 +120,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
@@ -154,7 +154,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
@@ -199,7 +199,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (71.0, 73.0, 73.0, 74.0)