vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 163840.0, 480.0)
[pixel shader]
@@ -26,7 +26,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-2147483648.0, 4.0, 2147483650.0, 4.0)
[pixel shader]
@@ -41,7 +41,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 536870912.0, 1.0, 1073741824.0)
[pixel shader]
@@ -54,7 +54,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (5.0, 15.0, 10.0, -6.0)
[pixel shader]
@@ -67,7 +67,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -80,7 +80,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -93,7 +93,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
[pixel shader]
@@ -113,7 +113,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
[pixel shader]
@@ -126,7 +126,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 163840.0, 480.0)
[pixel shader fail]
@@ -157,7 +157,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (5.0, 15.0, 10.0, 4294967296.0)
[pixel shader]
@@ -170,7 +170,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -183,7 +183,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -196,7 +196,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
[pixel shader todo]