vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Atharva Nimbalkar
2021-08-20 01:30:58 +05:30
committed by Henri Verbeet
parent 2409966ff2
commit 2fc35da940
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
75 changed files with 311 additions and 305 deletions

View File

@ -14,7 +14,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (21, 22, 23, 24)
@ -36,7 +36,7 @@ float4 main() : SV_TARGET
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (61, 62, 63, 64)
[pixel shader]
@ -49,7 +49,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2, 3, 6, 1)
% Additional level of indirection
@ -64,7 +64,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2, 3, 6, 1)