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vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
This commit is contained in:
committed by
Henri Verbeet
parent
2409966ff2
commit
2fc35da940
Notes:
Henri Verbeet
2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (20.0, 4294967296.0, 75.0, 0.0)
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[pixel shader]
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@@ -24,7 +24,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (5.0, 5.0, 4294967296.0, 3.0)
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[pixel shader fail(sm<6)]
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@@ -37,7 +37,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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@@ -50,5 +50,5 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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