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vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
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committed by
Henri Verbeet
parent
2409966ff2
commit
2fc35da940
Notes:
Henri Verbeet
2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
@@ -144,6 +144,12 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
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vkd3d_string_buffer_printf(buffer, "%#xu", reg->u.immconst_u32[0]);
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break;
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case VSIR_DIMENSION_VEC4:
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vkd3d_string_buffer_printf(buffer, "uvec4(%#xu, %#xu, %#xu, %#xu)",
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reg->u.immconst_u32[0], reg->u.immconst_u32[1],
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reg->u.immconst_u32[2], reg->u.immconst_u32[3]);
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "<unhandled_dimension %#x>", reg->dimension);
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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