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tests/hlsl: Add a test for constexpr pointer cast.
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Notes:
Alexandre Julliard
2024-04-30 23:14:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/836
@ -163,6 +163,7 @@ vkd3d_shader_tests = \
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tests/hlsl/object-field-offsets.shader_test \
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tests/hlsl/object-field-offsets.shader_test \
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tests/hlsl/object-parameters.shader_test \
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tests/hlsl/object-parameters.shader_test \
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tests/hlsl/object-references.shader_test \
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tests/hlsl/object-references.shader_test \
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tests/hlsl/pointer-cast.shader_test \
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tests/hlsl/pow.shader_test \
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tests/hlsl/pow.shader_test \
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tests/hlsl/precise-modifier.shader_test \
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tests/hlsl/precise-modifier.shader_test \
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tests/hlsl/rasteriser-ordered-views.shader_test \
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tests/hlsl/rasteriser-ordered-views.shader_test \
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23
tests/hlsl/pointer-cast.shader_test
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23
tests/hlsl/pointer-cast.shader_test
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@ -0,0 +1,23 @@
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[require]
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shader model >= 6.0
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[pixel shader]
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uint u, v, w;
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static float foo[3] = {0.25, 0.5, 0.75};
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float4 main(float4 pos : SV_Position) : SV_Target
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{
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// Compiles to a constexpr uint pointer cast of foo for a store instruction.
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if (v)
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foo[1] = asfloat(w);
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return float4(foo[u], foo[u + 1], 0.0, 1.0);
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}
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[test]
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uniform 0 uint4 0 1 0x3e000000 0
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todo draw quad
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probe all rgba (0.25, 0.125, 0.0, 1.0)
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uniform 0 uint4 1 0 0x3e000000 0
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todo draw quad
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probe all rgba (0.5, 0.75, 0.0, 1.0)
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